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GeeXLab
Current version: 0.45.1
>GeeXLab homepage
FurMark
Current version: 1.30.0
>FurMark homepage
GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage
GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage
Blogs
>JeGX's HackLab
Geeks3D's Articles
>GPU Memory Speed Demystified
>Multi-Threading Programming Resources
>GeForce and Radeon OpenCL Overview
>How to Get your Multi-core CPU Busy at 100%
>How To Make a VGA Dummy Plug
>Night Vision Post Processing Filter
PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage
TessMark
Current version: 0.3.0
>TessMark homepage
ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores
Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
Demoniak3D
Code Samples
» Back to Demoniak3D homepage
[+] Basic
Basic code samples.
[+] Lighting
Lighting code samples.
[+] Texturing
Texturing code samples (simple, multi, env mapping, filtrage, ...).
[+] Animation
Character animation code samples.
[+] Hierarchy
Object hierarchy code samples.
[+] Interactivity
Interactive scenes code samples.
[+] Particle System
Particle System code samples.
[+] LUA Scripting
Scripting LUA code samples.
[+] Sound
Code samples about audio tracks /sound integration in Hyperion scenes.
[+] Vertex and Pixel Shaders GLSL
GLSL (OpenGL Shading Language) Vertex and Pixel Shaders codes samples.
[+] User Input
Code samples showing how to handle user inputs (keyboard, mouse, joystick).
[+] Misc
Miscellaneous codes samples...
GeeXLab demos
GLSL - Mesh exploder
PhysX 3 cloth demo
Normal visualizer with GS
Compute Shaders test on Radeon
Raymarching in GLSL
Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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