GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

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Current version: 1.55.0.0
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GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


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Geeks3D's Articles
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>GeForce and Radeon OpenCL Overview

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>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
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Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Demoniak3D Code Samples

Demoniak3D

Code Samples

» Back to Code Samples Index





Code Sample 27  

his code sample shows how to use several cameras and how to switch from one to another by linking function from the LUA API with hotkeys. It shows how to setup reflective surface to simulate water movement. This demo requires DOT3 Bump Mapping support. Press F1 or F2 to change active camera.

Keywords: hotkey - script - EXECUTE_EACH_FRAME - camera - mesh - model - lua




Code Sample 41  

Shows how to clone mesh in LUA script.

Keywords: for loop - HYP_Object.SetRenderState - HYP_Object.SetLightingState - HYP_Object.SetTexturingState - HYP_Object.SetPosition - HYP_Object.RemoveSeam - HYP_Object.SetVBOState - EXECUTE_ONCE - EXECUTE_EACH_FRAME - camera - mesh - lua




Code Sample 46  

This code sample shows how to use timers to execute code at regular interval.

Keywords: timer - script - ASYNCHRONOUS




Code Sample 56  

This code sample shows the use of intervals to control the flow of a demo.

Keywords: interval - script - ASYNCHRONOUS




Code Sample 71  

Shows how to deform a mesh in a simple way with scaling. and the importance of normals renormalization after scaling. Shows how to use the groups to control in an unique way several entities (objects, scripts).

Keywords: group - model - normalize - script - EXECUTE_EACH_FRAME - HYP_Object.PopTripod - HYP_Object.SetScale




Code Sample 85  

Shows how to use the ring mesh to do a shockwave effect. Shows how to use the sound to increase the explosion realism. Shows how to shake the camera with explosion.

Keywords: mesh - RING - script - EXECUTE_ONCE - EXECUTE_EACH_FRAME - hotkey - audio - font - text_2d




Code Sample 91  

Shows how to use the curve node and its associated lua functions. Plots a very simple curve (f(x) = 0.01*x*x - 10.0).

Keywords: curve - script - HYP_Curve.SetColor - HYP_Curve.GetNumPoints - HYP_Curve.SetValue




Code Sample 95  

Shows to use of LUA HYP_Scene, HYP_Object and HYP_Mesh libraries and some simple math in order to create a cool spiral.

Keywords: HYP_Object.Clone - HYP_Object.SetRenderState - HYP_Object.SetVBOState - HYP_Scene.RemoveObject - HYP_Object.AddChild - HYP_Object.SetPosition - HYP_Mesh.SetVerticesColor




Code Sample 96  

This code shows how to make the camera stick close to any kind of relief, even a hilly ground. It uses HYP_Mesh.GetElevation() function of the LUA API. The code uses heightmap to generate a hilly ground as well as the vertex buffer object (vbo) option to speed up the rendering of meshes featuring static polygones. HYP_Mesh.GetElevation() works with any kind of mesh (not only mesh terrain).

Keywords: mesh - terrain - HYP_Mesh.GetElevation - HYP_Camera.SetPosition - HYP_Camera.GetPosition




GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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