GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Demoniak3D Code Samples

Demoniak3D

Code Samples

» Back to Code Samples Index





Code Sample 61  

This code sample shows how to build a simple hierarchy. It shows a part of the solar system featuring the sun, the earth and the moon. It also shows how to remove the mesh seam.

Keywords: add_child - remove_seam - spin_values - gizmo - mesh - sphere




Code Sample 67  

This code shows how to add a child to the camera. Here, we use the famous jackolan 3D model, but any kind of model can be used to get this kind of result.

Keywords: camera - add_child - mesh - model




Code Sample 73  

This code shows how to declare several submeshes of a 3D model. It shows how to remove the original hierarchy and build a new one to totally control each part of the model. The project shows how to achieve a simple animation of each part of the model based on the new built hierarchy and using an embedded LUA scripting code. It uses basic function of the Hyperion-LUA API.

Keywords: model - mesh - remove_child - add_child - shape_type - parent_name - auto_spin - spin_values - pivot_position - LUA




GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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