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| Current version: 0.3.0 | Current version: 0.3.0
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GIGABYTE Geforce 7900 GS - GPU G71
Last Update: January 31, 2006
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8 - 7900GS:Benchmarks - ArchMark
ArchMark v0.50
ArchMark Report:
ArchMark 0.50
Driver: GeForce 7900 GS/PCI/SSE2/3DNOW! v2.1.0
1024x768 @ unknown refresh rate (assuming 85Hz)
Flushing commands, no buffer swaps
Fillrate
- 32 bits
- Mode: R8G8B8A8 Z24 S8
- 8.354 GPix/s color only
- 16.406 GPix/s z only
- 30.303 GPix/s color and z
- 8.096 GPix/s z tested (pass), color and z
- 33.001 GPix/s discardable by LEQUAL depth test
- 8.356 GPix/s discardable by GEQUAL depth test
- 32.990 GPix/s discardable by EQUAL depth test
- 16.406 GPix/s stencil writes
- 16.406 GPix/s discardable by EQUAL stencil test
- stencil test passed
- 16.299 GPix/s pure stencil updates
- 12.790 GPix/s z fail (LEQUAL), stencil update
- z test passed (LEQUAL)
- 12.937 GPix/s stencil update
- 12.852 GPix/s stencil update, z update
- 8.355 GPix/s color replace
- 8.355 GPix/s z update, color replace
- 8.174 GPix/s stencil update, color replace
- 8.141 GPix/s stencil update, z update, color replace
- 16 bits
- Mode: R5G6B5A0 Z16 S0
- 8.348 GPix/s color only
- 16.651 GPix/s z only
- 8.212 GPix/s color and z
- 6.803 GPix/s z tested (pass), color and z
- 33.004 GPix/s discardable by LEQUAL depth test
- 8.240 GPix/s discardable by GEQUAL depth test
- 33.003 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
- available to buffer clears
- 173.892 GB/s all buffers
- 344.091 GB/s color only
- 117.078 GB/s depth and stencil
- 252.772 GB/s depth only
- 43.591 GB/s stencil only
- 99.852 GB/s worst case draw bandwidth
- 267.387 MB/s burned by the RAMDAC
- 100.119 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z0 S0
- Plain vertices
- 273.464 MTris/s as triangle fan
- 145.751 MTris/s as triangle list
- 145.763 MTris/s clipped
- Vertex shading speed
- 72.814 MTris/s lit (one directional light)
- 63.781 MTris/s lit (one point light)
- 21.261 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z0 S0
- Textured fillrate
- Bilinear filter
- 8.289 GPix/s w 1 layers
- 480.283 GPix/s w 2 layers
- 468.152 GPix/s w 3 layers
- 458.183 GPix/s w 4 layers
- Trilinear filter
- 108.136 MPix/s w 1 layers
- 486.262 GPix/s w 2 layers
- 476.862 GPix/s w 3 layers
- 470.366 GPix/s w 4 layers
Readback
Mode: R8G8B8A8 Z24 S8
- Whole buffer
- 199.353 MPix/s of R8G8B8A8 colors
- 380.960 MPix/s of B8G8R8A8 colors
- 216.792 MPix/s of R8G8B8 colors
- 228.674 MPix/s of B8G8R8 colors
- 208.398 MPix/s of depth data (unsigned integer)
- 207.967 MPix/s of depth data (float)
- 306.329 MPix/s of stencil
- 32x32 region
- 29.242 MPix/s as R8G8B8A8
- 31.433 MPix/s as B8G8R8A8
- 29.181 MPix/s as R8G8B8
- 30.722 MPix/s as B8G8R8
- 30.371 MPix/s of depth data (unsigned integer)
- 29.113 MPix/s of depth data (float)
- 31.226 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
- 8B using RGBA textures(CSV)
- 16 kiB using DXT1 textures(CSV)
- 32 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
- preferred block alignment
- updating all buffers (CSV)
- 8 pixels wide
- 4 pixels high
- in color buffer (CSV)
- 8 pixels wide
- 4 pixels high
- in depth buffer (CSV)
- 8 pixels wide
- 64 pixels high
- in stencil buffer (CSV)
- 8 pixels wide
- 64 pixels high
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