GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Demoniak3D Developer Guide


» Back To Index

The <font> node

Function

The font node makes it possible to display information in textual form. It uses Windows TTF fonts (True Type Fonts). The texts can be displayed in 2d or 3d coordinates (useful to perform an axis graduation for example).
It is possible, since version 0.9.85, to display text with a LUA scripting code using the HYP_DrawText() function from the Hyperion/LUA API.

General syntax

<font
	name=""
	render="TRUE"
	ttf_name="Arial"
	size="14" >

	<text_2d>
		<color
			r="0.0" 
			g="0.0" 
			b="0.0" />
		
		<position
			x="0" 
			y="0" />
		
		<text
			text="" />
	</text_2d>

	<text_3d>
		<color
			r="0.0" 
			g="0.0" 
			b="0.0" />

		<position
			x="0.0" 
			y="0.0" 
			z="0.0" />

		<text
			text="" />
	</text_3d>
</font>

font element

font is the xml tag that defines a font node.

Attributes:
  • name - [STR127] - name of the node. This name will make it possible to refer this node throughout the XML script.

  • render - [BOOLEAN] - enables (TRUE) or disables (FALSE) the font rendering - default value: TRUE


  • size - [INTEGER] - specifies the font size - default value: 14

  • ttf_name - [STR127] - name of the TrueType used font: Arial, Verdana, Trebuchet MS, etc... - default value: Arial

  • group - [STR127] - name of the group where you can add the current node. A group makes it possible to control the behavior of several objects in an unique way.

    text_2d element

    text_2d makes it possible to create sub-nodes to render texts in 2d coordinates with various positions.
    Syntax
    <font>
    	<text_2d>
    		<...>
    		<...>
    	</text_2d>
    </font>
    

    color element (text_2d.color)

    color specifies the color of the text.

    Attributes:
    • r - [CLAMPED_REAL] - red component of the color - default value: 0.0
    • g - [CLAMPED_REAL] - green component of the color - default value: 0.0
    • b - [CLAMPED_REAL] - blue component of the color - default value: 0.0

    position element (text_2d.position)

    position specifies the starting position of the 2d text. The position is expressed in screen coordinates, i.e. the X=0 and Y=0 position corresponds to the upper left corner of the application window.

    Attributes:
    • x - [INTEGER] - X coordinate of the beginning of the text - default value: 0
    • y - [INTEGER] - Y coordinate of the beginning of the text - default value: 0

    text element (text_2d.text)

    text specifies the text to be displayed as a string character.

    Attributes:
    • text - [STR255] - string character of the text.

    text_3d element

    text_3d makes it possible to create sub-nodes (sub-elements) to display texts in 3d coordinates with various positions.
    Syntax
    <font>
    	<text_3d>
    		<...>
    		<...>
    	</text_3d>
    </font>
    

    color element (text_3d.color)

    color specifies the color of the text.

    Attributes:
    • r - [CLAMPED_REAL] - red component of the color - default value: 0.0
    • g - [CLAMPED_REAL] - green component of the color - default value: 0.0
    • b - [CLAMPED_REAL] - blue component of the color - default value: 0.0

    position element (text_3d.position)

    position specifies the starting position of the text in 3d. The position is expressed in 3d scene coordinates in the same way as the position of any 3d object (mesh, model, light, etc...).

    Attributes:
    • x - [REAL] - X coordinate of the beginning of the text - default value: 0.0
    • y - [REAL] - Y coordinate of the beginning of the text - default value: 0.0
    • z - [REAL] - Z coordinate of the beginning of the text - default value: 0.0

    text element (text_3d.text)

    text specifies the text to be displayed as a string character.

    Attributes:
    • text - [STR255] - string character of the text.


  • GeeXLab demos


    GLSL - Mesh exploder


    PhysX 3 cloth demo


    Normal visualizer with GS


    Compute Shaders test on Radeon


    Raymarching in GLSL



    Misc
    >Texture DataPack #1
    >Asus Silent Knight CPU Cooler
    Page generated in 0.0019359588623047 seconds.